PBR global Cel Shading + Edge line
- Haotian Zhang
- Mar 16
- 1 min read
After Sorelle, I continued making cel shadings for an "unbound" purpose. A video on YouTube inspired me greatly:
There, I made this cel shader for a consistent overall feeling of "comic". Heres the final result on test models:

As you can also notice, the effect has similarly impacted the background wall. Yes, this is a global shader!
Compared to regular cel-shadings, I paid close attention to the edge lines:



This shader will work greatly if you want to work out a comic-style game or a impactful visual.



Lots of thanks to Visual Tech Art for their wonderful advanced studies on cel-shading!!!